Present Players: Jaren, Feda, Vincent
After some debate the party figures out how they're going to cross the Storval Deep. They use a series of Water Walking spells plus a Dwarven marching song that Torag provides to quickly cover the "ground". Once they manage to cross the deep they camp on the shore before hauling out their stowed boat to make the rest of the journey north (to better prepare spells). The Ice Witch's valley is right where the Badger Company told them it would be and Jaren and the party are able to find some old track leading deeper into a dark box canyon. At the end of the icy canyon they find the witch's lair. The front of the liar is a mess of frozen corpses including some that look to be the adventuring sort. Suitably concerned the party forges deeper into the small valley. The party is surprised as a huge worm with a single red eye rips itself from the frozen ground. It roars and unleashes a devastating ice breath that hits the majority of the party. Despite their protective magic they are still chilled by the powerful creature. They trade a few blows with the surprising nimble creature before Vincent is able to blind it with a burst of radiance. This lack of vision causes the creature to burrow back into the snowy gravel deep enough the party can't follow. Rather than wait to see if the creature will return, the Thistles head ever onward.
The party finds themselves in a twisting maze of tunnels that require some widening to progress. Cleary, whatever creatures live within either have an alternate route or are able to pass through the ice. After only becoming slightly lost the party gets to the main chambers. They find themselves by a strange incorporeal type of ghoul that seems to be made of wisps of frozen ice. However, their claws are real enough as they charge the party. From the back of the cave rises a dread ghoul ice giant that directs the lesser ghouls. The ice ghouls dive through the party trying to transform them in to statues of ice, but the stout members of the Thistles resist the ghoul's abilities. As the party finds with the undead in the front of them the noise and commotion attracts a strange ooze that seems to be made of snow. The creature washes over the backline of the party engulfing the two clerics. With the help of Jaren, the two clerics manage to free themselves while Purrcival continues to pepper the enemies with arrows. Vincent unleashes Sarenrae's brilliant light and turns undead blasting the lesser ghouls away. Just faced with the Dread Ghoul the party regroups and charges. Jaren catches the brunt of the giant's axe and takes a massive critical hit dropping him unconscious. Feda manages to step in front and tank the giant like creature for a while with the help of Purrcival's wand of cure light wounds. Vincent is able to get Jaren back on his feet and the swordsman rises with a massive blow on the dread ghoul returning the earlier critical hit. The giant continues to try to kill tough dwarven cleric but can't land a blow in thanks to Jaren's continued efforts. Seeing his opportunity Purrcival jumps into action with a flurry of arrows that finally drop the giant creature.
- What in the hell is the point of Water Walk, Communal? (Later found the errata)
- The incorporeal ghouls with a save or die (effectively flesh to stone/ice) kept the encounter challenging. Though, if Vincent hadn't been engulfed he could of blown most of them away in the first couple turns.
- Jaren is just a sucker for critical hits, but he does knowingly provoke attack of opportunities a lot
Rewards / Loot:
Challenges / Monsters Defeated:
- Glacial Ooze
- Dread Ghoul Frost Giant
- Six Frost Ghouls
End Date: Erastus (July) 20