Present Players: Vincent, Purrcival, Eydan, Feda, Aurelia, Jaren
After the battle, the Thistles gather the defeated foes (dead and unconscious alike) and try to determine their next steps. Vincent and Feda make it a priority to investigate the unconscious man upstairs and they're mostly able to determine that the man is alive and suffering from … something. A few spells later they are able to restore some consciousness with a lesser restoration spell, and a follow up spell to delay curses seems to bring the man fully conscious. He introduces himself as Xyn and explains he was just coming out of the Mermaid's Tit with some big winnings when he got jumped by some strangely dressed people. When the party presents a Skinsaw Mask to him he nods enthusiastically that they were the culprits. He doesn't remember much and once he realizes what the party had to fight through to get him he agrees to agree to whatever story the party wants. The Thistles quickly realize that this guy is not the best of witnesses but beggars can't be choosers. They loot the rest of the Lumber Mill finding an iron box that they open with the key from Justice Ironbriar's corpse. Inside there are a number of books and a coded combination journal and ledger. As a whole the party recognizes the letters making up the journal, but it will take some serious study to learn anything of value from it. Xyn is very concerned about his winnings from the Mermaid's Tit, but there is no sign of the "large" sum of gold he assures he had won. The party puts their collective brains to work and eventually decide all the victims have shared some sort of greedy nature, and they decide that there must be a Runelord of Greed just like there has been Runelords of Wrath and Pride. They don't know how the Runelord may be involved, but they at least have a prime suspect/motive around why the murders have been happening in Sandpoint and Magnimar.
Feda, Vincent, and Xyn head to the Church of Abadar to involve a more "lawful" authority, but when they are greeted by a balding cleric of the temple and ask for Paladin Garen they get the sense that he is suddenly very nervous. The cleric explains Paladin Garen hasn't been seen since early this week when he escorted a group of adventurers banished by Justice Ironbriar out of the city. The cleric tells them to wait right here while he goes to see if anyone has heard from Garen, but wise clerics quickly see through this ruse and scamper before guards are called. Eydan is extremely disappointed by this turn of events and decides to go with them to the next temple. The party decides Desna may be a good choice and head over a couple of districts. However, when they arrive at the Temple of Desna they quickly realize that the acting head priest is in way over her head. Priestess Vanis is very excited to help (after some convincing) but admits she doesn't really know what she is doing as the current head priest is on pilgrimage (It is the month of Desnus, holy to Desna after all). Eventually, the party escalates it to the current leader of the Cathedral of Abadar. Proctor Jyronn shows up and hears the party's tale. He believes them and comes to investigate the Lumber Mill. He agrees the issue is serious and pledges whatever aid he can offer. He gets a number of guards from the Cathedral to keep the scene from being tampered with by anyone, and locks the still living cult members in the Cathedral's prison for later. He lets the party stay at the Cathedral with his blessings and the next day creates them an enchanted meal to gird them for battle. He also enchants the party's non-clerics with a status spell so he can know there whereabouts throughout the day.
The party heads back to the Lumber Mill after the meal and release one of the ravens to determine their destination. They see it fly under the Irespan and land at the Shadow Clock. Vincent and Purrcival tell the party what they know of the decrepit clock. It is allegedly haunted and the city has banned anyone from entering after numerous deaths from people trying to explore the structure (allegedly from falling). They head over to the Shadow Clock and investigate the area. Eydan manages to hear something inside that sounds like a rock being crushed under something huge, but when they get the door open he doesn't see anything looming. He tells the party he saw some hay at the lumber mill that shows signs of a large creature resting under it and suspects it now lives here but is unable to spot it. The creature quickly reveals itself as Eydan gets further in the room, a large golem with a scythe charges from cover!
- I'm glad the party didn't jump right towards the next encounter. I prefer to balance the sessions so that we don't have full sessions of combat back to back.
- The party has started the process of earning a valuable ally in Proctor Jyronn, not so much with Vanis.
- Eydan and the golem playing hide and seek was a near thing. That golem was lucky it invested in a Cloak of Elvenkind.
Rewards / Loot:
- Books of a historical nature, sea charts, rock etchings, maps (Useful for Knowledge Geography / History in some cases)
- "Forgotten" Schools of magic Alchymyc (Aurelia and Purrcival quickly debunk it as drivel)
- Fine painting depicting a city carved from a vast frozen waterfall with towering ice cathedrals and domes (200 GP)
- Wizard's Spellbook
- The Syrpents Tane: Fairy Tales of the Eldest (500 GP)
- Ironbriar's Journal
Challenges / Monsters:
- Social Challenges: Cathedral of Abadar
End Date: Desnus 26