Present Players: Eydan, Purrcival, Jaren, Aurelia, Vincent, Feda
The session commences with the continued siege of Thistletop's briar patch. The party scouts the area a bit more and attempts to hack through the thick briars before deciding they need to push in through the goblin tunnels to make any progress. The party pushes through taking a number of arrows thrown from retreating goblins. Eventually they make their way to a more open area and face off against waves of goblins. The party gets split up due to the twisty tunnels and small spaces, which allows for a Firepelt cougar to rush past the frontline and flank Aurelia and Eydan. The cat's druid companion manages to throw a few spells but stays further back then before respecting the dangerous members of the party. In the backline the cougar goes to town on Eydan and Aurelia repeatedly tripping them and nearly knocking them unconscious. Jaren begins to absolutely decimate the goblins as he lands critical blow after critical blow, but the druid tries to ensure that there is always a few goblins between him and the angry man with a large sword. Aurelia manages a master class in playing dead and with Jaren pressing towards the druid he whistles to call off his companion. The two of them run off leaving a few goblin stragglers behind to hold off the party. The party takes a few moments to heal their wounds and examine a strange hole that seems to drop 70 feet down before opening into a sea cave. They decide to delay investigating it further and begin pushing toward the rope bridge that connects the briar patch to the rounded island that makes up Thistletop.
To help provide cover on their assault Feda moves onto the swaying bridge and casts obscuring mist to keep the goblins watching from the small wooden fort from pelting the party with arrows. As Feda moves out Eydan is able to pick off one of the goblins and injure another further discouraging arrows coming at the party. Once the spell completes the party begins to rush over the bridge, but suddenly the left rope on the bridge snaps dumping Vincent, Aurelia, and Feda into the churning water some 80 feet below. As they collide with the water from such a height all three of the characters are knocked unconscious and begin to quickly sink into the depths. Jaren manages to avoid falling into the water below, but finds himself hanging in the mist by the right hand rope of the now tilted bridge. Hearing his allies splash far below he makes a quick cut across the rope and plunges through the mist like some man of the jungle. Jaren manages to release the rope during the arc (and avoid smashing into the cliff face of the island) plunging into the water besides his unconscious allies. He begins to swim down to them but things are looking dire as Vincent and Aurelia begin to drown. He gets close enough to Feda to activate her air balloon bought at Bottled Solutions. Luckily it operates as intended and she is pulled to the surface still unconscious. Purrcival plunges over the cliff wall using his natural climbing talents to get near enough for a very clutch channel energy. This rejuvenating magic manages to bring everyone to consciousness. The three people in the water are not very talented swimmers but with the assistance of Purrcival's bard song, Feda's animate rope spell, and Jaren's natural swimming talents everyone is able to make good progress to the shore. However, out of a nearby tunnel swims a very strange creature looking like a mix of a seal and shark. Purrcival identifies it as a bunyip, and it charges the party with a frightening mouth of teeth. It battles the party while Vincent continues to try to make it to shore half walking on the sea floor, half swimming. The bunyip doesn't make it easy as Jaren tries to land a blow on the aquatic creature. It cleverly uses the water as cover diving at inopportune moments making it nearly impossible to hit, however, Aurelia's magic has no problem repeatedly burning it with magical missiles of force. Aurelia wears the creature down and Purrcival lands a solid arrow for good measure forcing the bunyip to flee further out to sea. Vincent is able to make it out and Eydan uses his message spell to tell the party to explore the cave since he think it connects. The party's guess proves right and they are able to link up out of sight of the fort.
Jaren and Feda spend some time searching the bunyip's lair managing to find a fair amount of loot from its victims. Eventually everyone makes it up the tunnel in the cave roof and mark down day as a success if not a resounding one. They fall back to further in the Thistlewood to rest and regroup.
- I need to investigate Jaren's Roll20 account to see if he bribed someone. He was rolling so well throughout the session.
- Druid animal companions are not to be underestimated. I expect next time the cougar makes an appearance they'll have no mercy.
- The party underestimated fighting goblins in the confined tunnels, I doubt they'll underestimate attacking creatures on home terrain again.
- The bridge trap went great. Eydan never got close enough to auto-detect it and the people who were trying to make it across rolled low.
- The drowning situation was very close, but everyone acted very decisively to save each other which was cool to see.
- I think the bunyip might have been able to get a meal if there weren't magic missiles involved. The improved cover from fighting water creatures from land is tough to pierce at this level.
Rewards / Loot:
- Wand of Shield (9 Charges)
- Deep Green Spinel (100 GP)
- Rusted Kukri w/ Violet Garnet (500 GP)
- 48 Gold Pieces
- Flaming Arrows (3)
Challenges / Monsters:
- 4 Goblin Dogs
- 10+ Goblins
- Trapped Rope Bridge
End Date: Spring 21