Present Players: Jaren, Vincent, Purrcival, Eydan, Feda, Aurelia
The party wraps up the combat at the house by securing the two human cultists. The one dressed in a strange ritualistic costume is outraged and demands that the guards be summoned loudly and repeatedly. He claims that he was here with the permission of Aldern and that the two faceless stalkers were hired to impersonate the Foxgloves so as to deter thieves. The party is quickly annoyed by the loudly yelling cultist and after a brief interrogation attempt knock him unconscious. Purrcival and Vincent head over to the church of Abadar to bring them in to help the situation while Eydan searches the house. Eydan is able to procure a few documents that point to some strange dealings in a local lumbermill owned by the Brotherhood of Seven organization and finds a deed that claims Foxglove Manor was partly funded by the organization and the manor's ownership would revert to them in 100 years after construction.
At the church of Abadar, Vincent and Purrcival wave down a middle aged balding cleric and explain that they've captured two cult members related to the recent murders and want to bring in the church's investigators. He seems a bit concerned by their apparent breaking and entering, and he quickly scurries off to find a ranking member of the church. Before too long has passed a well armored man comes over and introduces himself as Paladin Garen. He has been serving the Church of Abadar as a liaison to the city guards and has helped with the church's own investigation of the murders. Once again Vincent and Purrcival explain what happened, and once Garen has heard the story he becomes concerned about the party breaking the law and attacking nobles, even if they knew them to be dead. Garen insists on getting the city guard involved. They wait a bit and are soon escorted to the house with eight city guard where they recover the prisoners and escort the Thistles back to the Cathedral of Abadar to await the arrival of the city justice in charge of the investigation. While they wait Garen takes Feda and Vincent aside and professes respect for their deities, but he admits he has some concerns about this whole situation. The party quickly gets the feeling Garen is a strictly lawful type and doesn't believe in coloring outside the lines.
Justice Ironbriar arrives roughly half an hour after being summoned and interviews the two cultists. Vincent has heard of the Justice while working as barrister and mentions he gives harsh sentences but doesn't have a reputation of being corrupt. Justice Ironbriar deems they had some legitimate rights as members of the Brotherhood, which he explains is a semi-secret cabal of merchants who try to use their collective bargaining for better prices. He has heard of the Thistles and the good work they've done in Thistletop, so rather than throw them into prison he suggests that they leave the city and stay away while the murders are ongoing. The party tries to explain their suspicions about Aldern, even going so far as to show the note they found in Foxglove Manor, but he is not swayed by their argument. Vincent and Jaren get a read on the man, and they don't think he is telling them the full truth especially about this Xanesha character mentioned in the note. They don't press the issue and Ironbriar rather abruptly leaves afterwards. Paladin Garen takes responsibility for the party and says he will escort them outside the city tomorrow, but they might as well rest for the night.
The party plots at their inn trying to determine what to do next, especially now that they know Aldern was sending payments on Oathday to the Seven's lumbermill. They eventually decide to play along and leave the city in the morning so as not to damage Paladin Garen's honor, then return on Oathday to investigate the mill. Not worrying too much about the paladin's honor, that night Eydan slips out and enjoys a visit to one of the more exclusive brothels, but is unmolested thanks to the hat of disguise allowing him to disguise as a pampered noble type. In the morning, while Feda does some ritual forging for Torag the party stands around discussing the oddities of religion. Vincent begs off leave to go purchase a singing Nightingale from Pug's Contraptions and Paladin Garen gives him leave to do so as long as he is waiting by the gates afterwards. It is not too much longer before Feda finishes up and the party meets Vincent at the gate as promised. The party is escorted out the gates, and they try to give Garen a warning to keep an eye on Justice Ironbriar but they aren't sure it got through to the man. The session ends with them debating when to infiltrate the city and investigate the lumber mill.
- The module doesn't explicitly lay out what happens between the combat encounters, but I felt like the temple / (re-)Introduction to Justice Ironbriar was a good bridge
- The party vaguely remembered having one of Ironbriar's men picking up Tsuto from Sandpoint after their exploits in the ruins underneath the town. It sort of surprised me, the group isn't the best with names and NPCs all the time.
- Not much combat this session, but I expect the next couple to make up for that as we head into the climax of Book 2.
Rewards / Loot:
- Bag of Platinum at Foxglove Manor
- Sundry Loot from Cultists (Few masterwork items, healer's kit, some unidentified herbs (OOC: poison))
Challenges / Monsters:
- Social Challenge at the Church of Abadar
- End of fight with 2 Cultists and 3 Faceless Stalkers
End Date: Desnus 20 (Saturday)