Rise of the Runelords

Session Sixty - Sixty-Two
The Siege of Hook Mountain!

Present Players:  Jaren, Feda, Vincent, Purrcival

Session Notes:

  • The party finds a dragon bone archway that Vincent recognizes as a Blue Dragon
  • They find a gigantic statue that Purrcival recognizes as a Rune Giant, but the party defers messing with it until after the buff / fighting. They see a magic amulet on it but leave it for now.
  • The intersection fight doesn't last that long. The 2 guards and hill giant serving as little more than a speed bump to the well buffed party, but they do cost a bit of time on the buffs.
  • Under strict orders to not charge they refuse to be baited and yell "NO" at Feda's taunts
  • Lunderbud begs from help, but he also receives a chorus of "NO"
  • Feda mother hens Jaren and Jakardros
  • The ogres in the Clanhold room try to stand strong but get steamrolled by the buffed party. One is lucky enough to connect on a thrown axe.
  • The lesser ogres don't matter much but the fighters manage to connect a few times with Feda and Jaren
  • As the last two fighters make their stand, both manage to connect with 2 hits on Feda and Jaren
  • The party quickly about faces as the last of the ogres in the Clanhold room fall.
  • Feda drops a wall of stone in front of the southern hag area, and the party continues onward to the altar room
  • Lamatar hits Jaren with an arrow, and the party charges into combat. Jaren manages to nimbly dodge the stone spikes while Mammy d-doors behind the party invisible with an ogre ally
  • Purrcival runs from the smell and drops a glitterdust successfully illuminating an ogre zombie and Mammy Graul. Graul fumbles the save and is blind for a round!
  • Jaren is force caged by the hidden hag coven. The party is still unaware that they're hanging out under the veil from their coven
  • Some poor rolls has the party on edge. Jaren barely survives some Baleful Polymorph.
  • Vincent being ultimately too suspicious of the saves on Jaren and the women being in the room drops a holy smite behind Lamatar which catches 2 of the hags. One is blinded and hisses out in pain which allows Vincent to pierce the illusion with his will power.
  • Purrcival drops a haste on the party as Jaren pulls back
  • Spiritual Ally was flubbed
  • Mammy slaps Jaren with her staff, but he tags her as she retreats
  • Mammy angrily pursues Purrcival but is unable to land a spell
  • Feda drops Lamatar and a hag
  • Mammy tries to exhaust Jaren but misses as her flab gets in the way
  • Jaren is able to move up and drop her with the benefit of True Sight
  • Purrcival is able to pierce the hag's DR with his arrows and drop the second of the trio
  • The last falls pretty quickly thereafter to Feda's hammer
  • Feda decides to check behind the curtain leading deeper into the dungeon and finds herself faced by 3 living stone giants and 2 zombie stone giants
  • From a massive throne in the back a deep voice laughs at the heroes
  • While the stone giant honor guards stand and watch, the two zombies pound the party
  • They put some heavy dents in Feda and Jaren before one is dropped by a serious of hammer blows and a flurry of arrows from Purrcival who drops it
  • The final zombie falls to a counter attack by Jaren. This causes the two living stone giants to stop standing at attention and readying themselves
  • Barl casts a fireball on the back line
  • Feda summons a veritable army of spiritual weapons and spiritual allies on one of the stone giants. Jaren manages to land some blows as he dodges forward from ranged attacks.
  • Vincent drops a flame strike roasting all 3 stone giants
  • Barl casts a wall of blindness/deafness around the two melee fighters (Jaren / Feda)
  • A swarm of ghostly forms overwhelm one of the stone giants as Jaren flows away in mithral style
  • Barl comes back in with an ray of exhaustion on Feda
  • Purrcival managers to cast hold monster from a scroll and the Stone Giant Wizard rolled a 1
  • Jaren's blade gets stuck to the wizard and he loses it
  • The spiritual weapons continue to swarm the wizard who flies about with Jaren's sword stuck to him
  • The spider nobly tries to web the giant AND DOES SO
  • Barl fails to break it like a pansy
  • Feda allows Jaren to ignore the strength damage
  • Barl continues to flit about but is stopped from casting spells due a lot of webs from the summon monster
  • Purrcival manages to drop the giant leader with a trio of well-placed shots

DM Notes:

  • Nice dungeon overall, the players were completely tapped at the end and had a pretty climatic final fight

Rewards / Loot:

  • Next Session! We don't have time for looting, there's buffs running!
  • Reached level 10

Challenges / Monsters Defeated (Approximately):

  • 8 Ogre Workers
  • 2 Ogre Fighters
  • Frost Wight (Lamatar)
  • Fast Ogre Zombie
  • Mammy Graul
  • 3 Annis Hags
  • Barl Breakbones
  • Relentless Stone Giant Zombies x2
  • Stone Giants x2

 

End Date: Sarenith 30

View
Session Fifty-Nine
Fervent Toadstool Duel

Present Players:  Jaren, Feda, Vincent, Purrcival

 

Session Notes:

The party sets off for the Kreeg Stronghold early the next morning and is soon deep within the wilds near Fort Rannick. Jakardros warns the party there's a hill giant in the area, but it seems to be uninterested in humans so the Black Arrows have left it alone. As luck would have it, the party gets through his territory unmolested by the giant or any other creatures. Once the party gets higher up into the mountains the party are well served by their cold weather gear and Endure Elements spells because the air quickly gets into hypothermia territory. The party is surprised to find some friendly faces in this very hostile terrain. The Thistles come upon a trio of gnomes from the local gnomish village of Sipplerose. The gnomes invite them to share their fire and introduce themselves as: Exultant Maple (Female Gnome Ranger, Leader of the Band), Startled Dove (Gnome Female Druid, inexperienced but knowledgeable), and Fervent Toadstool (Gnome Male Fighter, Overconfident and inexperienced). While Feda trades for a few of the gnome's slipstream potions, Fervent Toadstool declares he will duel Jaren and if Jaren wins he can have the potion. After a bit of hesitation, Jaren agrees to the excitable gnome and has a relatively easy time of scoring touches on the smaller fighter. He has potential but can't match up with Jaren's experience. The two parties chat a bit more and the Thistles learn the gnomes are in the region finding magical components for their village's crafts.

 

Their lunch is cut short when a gargantuan ice tarantula attacks. The gnomes had warned the party that there was a witch in the area cursing creatures by turning them into ice statues and the spider seems to have fallen to such a fate as it skitter forward in an unnatural rage. The fight is a short one with only Feda taking a bite from the spider's poisonous fangs. Fervent nearly charges to his death, but some quick thinking by Jaren convinces him to hold the line. After defeating the gigantic icy beast the two groups split ways, but not before Exultant gives the party a token and an invitation to Sipplerose.

 

The final trek up the mountain is arduous but thanks to Torag's magic  granting Feda the ability to walk on air, and some very skilled party members the Thistles avoid any further dangers. As they get nearer to the peak the weather begins to kick up and become dire. However, just as visibility is dropping they spy a trickle of smoke from a cave with two ogre guards nearby. Vincent is able to blind both the creatures with a well-placed burst of radiance, and the two blind ogres quickly fall to the party.

 

The siege of Hook Mountain has begun!

 

DM Notes:

  • The gnomes were well received. I was glad Jaren played along with the duel.
  • I described the potions as edible plants which I think is partly why the party traded for them even though the spells aren't that impressive.

 

Rewards / Loot:

  • Potions of Slipstream

 

Challenges / Monsters Defeated:

  • Icy Giant Tarantula
  • 2x Ogre Fighters

 

End Date: Sarenith 30

View
Session Fifty-Eight
Kreeg Throwdown

Present Players:  Jaren, Feda, Vincent, Purrcival

 

Session Notes (Pretty much combat only):

The session starts with us confirming that Feda did not perish in the last fight, and then we jump right back into the fight. The party continues to tangle with the remaining leaders of Kreeg clan. Dorella manages to drop a sleep spell on the party, but fortunately for the party the only person that succumbs to it is the already confused Purrcival. Vincent returns the spell play with a holy smite that blinds the lesser ogre fighters. Jaagrath continues to try to use his Human-bane ogrehook to end Jaren and Vincent. Feda manages to get some healing from Vincent and whales away on the barbarian ogre which gets him low but he rages toward Jaren. Jaren uses one of his remaining maneuvers to dodge under the massive ogre hook and slice the ogre chieftain down. Dorella who at this point had turned invisible rages at the party and drops another confusion catching Purrcival again. Feda casts True Sight on Jaren revealing the invisible ogre and drops her low with a flurry of strikes. Vincent confirms the kill with a flame strike from the heavens which leaves the ogre sorceress as nothing more than cinders.

 

Afterwards, the party takes some time to make sure the fort is clear of any other ogres and helps with the remains of the Black Arrows that the ogres had desecrated. They recover a few magical items from the commander's room and with Jakardros' permission take them in the hopes they'll be useful. With the fort secure, they decide to head deep into the Hook Mountain and strike directly at the Kreeg clan hold. They take a rest at the fort and head out prepared with cold weather gear in the morning.

 

DM Notes:

  • Tough fight, but the party pulled through pretty well

 

Rewards / Loot:

  • Boots of Mire
  • Large Human Bane Ogre Hook
  • Large Masterwork Leather
  • 3x Large Masterwork Ogre Hook
  • Wand of Acid Arrow (44 Charges)
  • Potion of Cure Serious Wounds (3)
  • Potion of Cure Moderate Wounds

 

Challenges / Monsters Defeated:

  • Jaagrath Kreeg
  • Dorella Kreeg
  • 3x Kreeg Fighters
  • Kreeg Ogre

 

 

End Date: Sarenith 29

View
Session Fifty-Seven
I get +2 on Wednesdays

Present Players:  Jaren, Feda, Vincent, Purrcival

 

Session Notes:

The party returned back to mostly flooded Turtleback Ferry, but it wasn't nearly as bad as it could have been had they not sent back their allies to the town as soon as they heard the floodwaters. The rest of the party were a bit battered and negative energy drained from a very brief struggle with Black Magga. The creature was enraged when it washed into town and it took everything Urtar, Aurelia, and Jakardros had to turn the creature from the town. The Thistles went to see the Baroness of the town, Lady Foxglove. The party briefed her on how they managed to defuse the situation at the dam and explained in the future it would need to be manned with new batteries. The party does what it can to aid the injured townsfolk before heading back to the fort the next day. They decide it would be best to leave the still hurt Urtar and Aurelia, but Jakardros insists on returning to Fort Rannick with the others.

 

Approaching the fort the Thistles find it strangely empty, but still decide to approach cautiously using an airwalk spell to approach the keep's solitary tower. The party hears a few ogres on the top floor so they go in expecting a fight, but end up nearly starting one they weren't prepared to handle. The party finds the Chief of the Kreeg clan along with a good part of his very incestuous family tree. Jaagrath is a massive ogre with arms the size of the largest python's the nearby swamp could hold. His daughter/wife Dorella is an ogre with an early head wound that seemed to unlock her mighty sorcerous powers. Finally, the few ogre fighters are led by the pair's son who has a terrible metal contraption strapped to his face.

 

Jaren nearly loses his head to an early critical hit by an ogre hook. Feda came prepared for the fight with a righteous might, but is very disappointed when Dorella manages to strip the magic away with a well-placed dispel. Shortly thereafter Dorella again causes headaches with a confusion spell that causes the bard and ranger to go a bit loopy.  A few of the lesser ogres fall in battle, but the overall fight isn't going well for the group. Feda tempts fate by repositioning from the middle of the ogres and provokes a number of hits. Her dwarven training causes  a few to miss, but she takes heavy blows. As Jaagrath follows up with his own heart she is nearly cleaved into two pieces, but a talisman jumps to life granting her a timely healing spell.

 

DM Notes:

  • There was a bit of confusion at the end of the night with two characters being "killed" but then Feda was able to pull a trick out of the bag with a previously purchased talisman of healing (Side note: It wasn't tracked on the normal sheet which made for a slightly grumpy DM). That surprise item plus me forgetting an ogre had dropped his weapon trying to grapple caused some confusion if the dwarf was dead. Then Jaagraath promptly dropped a 104-damage crit on Jaren, but with the surprise dwarf resurrection we had to roll back time. End result, Feda not dead but unconscious and Jaren was untouched.
  • We ended the night on a bit of a confused note, but I worked it over the downtime. The above reflects the canon events.
  • A tough fight with the barbarian ogre and barbarian sorcerer husband/wife combo.
  • Jaagraath is a massive tank and is able to one shot anyone if he can land his full attack. However, all the ogre fighters are mostly crit fishing with Feda's dwarven giant training.
  • Relevant Order of the Stick: http://www.giantitp.com/comics/oots0034.html

 

Challenges / Monsters Defeated:

  • 1 Ogre Warrior
  • 2 Ogre Fighters

 

End Date: Sarenith 28

View
Session Fifty-Six
Pit Fiend Batteries

Present Players:  Jaren, Feda, Vincent, Purrcival

 

Session Notes:

The party continues to explore the dam's lower levels and next to the Scrag's lair find a chamber with the same skull motif, but in here the skulls burst into a piercing sonic scream. Out of the room lumbers a large scorpion like construct made entirely of skulls. The Skull Ripper is a terrifying creature that attempts to forcibly attain other people's skulls and aid them to its growing bulk. The mere sight of it causes the stoutest warriors to flee, which in this case causes the bard to panic at the sight of the skull covered scorpion. As fighting begins the screaming skulls continue to be an annoyance as they pelt the party with magic missiles doing little damage but consistently pelting the party from the four corners of the room. Purrcival is able to use his bardic countersong to negate the sonic damage but stays well away from the sight of his panic. The skull ripper nearly gets its signature move off on Jaren but fumbles at the last minute. The fighting is intense, but the room eventually grows silent as the last of the screamers are crushed under the parties' weapons.

 

Inside the now quiet room they find what appears to be a control panel, but it seems entirely inactive. Feda uses some of her engineering knowledge to surmise there's a missing power source so the party continues exploring. Back in Grazuul's lair the party slowly dismantles his mountain of skulls to reveal two double doors. The stone doors open into a small room with two arcane summoning circles on either side of the room. One circle is empty besides a stain of crimson ash, while the other still holds a terribly withered Pit Fiend. The creature surprises the party as it pleads for its life. Feda isn't willing to deal with an evil creature as is expected from a divine servant of Torag, but surprisingly even Vincent is unwilling to grant the fiendish creature any attempts at aid knowing the unquenchable evil that makes up the fiend's very existence. The creature introduces itself as Avaxial and offers untold wealth and knowledge to Purrcival. Purrcival seems at first tempted but doesn't agree to any terms given his party's disposition to the creature. Avaxial refuses to interact with Jaren proclaiming him a planar binder with a glare at his blade. Celestial Fury itself clearly hates the fiendish creature so no parley is coming from the warder even if it was requested. Eventually the party teases out the Pit Fiend was ripped from the hells and thrown into the summoning circle thousands of years ago with another fiend in the other circle. Over the ages as the rains have flooded the Storval Deep their life essence has been drained to power the dam. Guessing it might be enough, Vincent summons a celestial gecko in the other circle which promptly gets drained for a bit of life as the dam's flood gates kick back into action. The drain on Avaxial is too much as the creature collapses into a crimson ash.

 

DM Notes:

  • I was entertained by Purrcival's consideration of the fiend's offer.
  • The Screaming Skulls were a good addition to the Skull Ripper fight. They helped cover its lack of range and offered some consistent threat so the party couldn't abuse its leash range.

 

Rewards / Loot:

  • Pale Lavender Ellipsoid (6 spell levels left)
  • Eye Gems (4000 GP)
  • Pit Fiend Ash Remains

 

Challenges / Monsters:

  • 4 Skull Screamers
  • 1 Skull Ripper
  • 1 Energy Drained Pit Fiend

 

End Date: Sarenith 27

View
Session Fifty-Five
A dam's con-troll room

Present Players:  Jaren, Feda, Vincent, Purrcival

 

Session Notes:

After taking some time to heal after their brief encounter with Black Magga in which they also searched the ettin's lair, the party continued toward the dam's center where the party assumes there must be some sort of control room. The "control room" is made up of three large skull shaped buildings forming a bulbous growth in the center of the dam. The structure has clearly seen some battle as both sets of door show where creatures have brute forced their way through. One has been hastily fortified, while the southern set of doors seemed to be locked from within. The party opts out of dealing with either door and goes in through one of large eye sockets that make up the building's windows. Inside the skull shaped room they find a collection of rough, filthy heaps of trash that creatures are using for bedding. Opening the door leading out of the sleeping chamber the party finds themselves looking into a room that has seen recent battle. There are a couple of dead ogres and 4 very angry trolls looking toward the party. The two groups charge into battle with Feda's defensive giant training leading the way. The trolls lead with warcries of "KILL DEM FOR DA WET PAPA!" and "MURDER THEM FOR GRAZUUL!" and put up a pretty stout fight. However, the party has plenty of access to fiery magic that stops their regeneration and Feda proves a bulwark against the creature's aggression as Jaren moves in and out of combat slicing them up. There's a couple of hairy moments where the party is flanked by a clever troll, but the party is able to reorient and deal with the threat to the backline.

 

After the battlefield is clear and the regenerating trolls are permanently cleared the party clears out the rest of top floor of the dam. They find a bit of a stash the trolls have hidden behind a loose brick and Purrcival illuminates the party on some of the native plant life when they come across a room full of smelly Hag's Hair moss. The final room the party explores has double doors covered in more trollish scrawling warning any intruders that "THE GREAT GRAZUUL" rests below. that The party descends further into the dam following a corkscrew shaped stair that leads into the dark, damp center of the structure. At the stair's base they find double doors which reveal the "Wet Papa" that the troll's seemed to worship. As guessed by Purrcival the trolls were worshipping a freshwater scrag wielding a massive adamantine trident. The creature uses one of its trinkets to summon a few water elementals to aid in combat, but its efforts are for naught when a spell strikes it blind. The party is able to pretty quickly strike down the disabled scrag and search the room. They find a stone chamber with multiple doors leading out. One set of double doors is blocked by a large pile of skulls that must number in the hundreds. Each of them polished clean and lovingly stacked in a gruesome monument to something.

 

DM Notes:

  • Some well-placed blinds stopped a number of hits from landing in the troll and scrag fights
  • Grazuul dropped fast thanks to his pitiful AC. He had some good striking ability, but he rolled a 1 and then became blinded so he dropped faster than his minions.
  •  The party is understandably nervous about any room that mentions fungus or heavy vegetation.

 

 

Rewards / Loot:

  • Cracked Emerald
  • Golden Comb in the shape of a Behir
  • 330 Gold Coins
  • Barbed Troll Claws x4
  • Gauntlets of Rending
  • Potion of Bull Strength x2
  • Potion of Protection from Energy (Fire)
  • Pink Frilly Gloves of Climbing and Swimming
  • Vicious Adamantine Trident (Large)

 

 

Challenges / Monsters:

  • 3 Troll Brutes
  • 1 Troll Berserker
  • Grazuul, Wet Papa
  • 4 Water Elementals

 

End Date: Sarenith 27

View
Session Fifty-Four
Dam Big Problem

Present Players:  Jaren, Feda, Vincent

 

Session Notes:

After a bit of debate the party decides the potential catastrophe of Skull's Crossing was the biggest threat so the party heads toward the area to see what the damage could be. The party decides to send Urtar, Aurelia, and Jakardros to help Turtleback Ferry from whatever damage the flooding might have caused. The party follows the river towards the dam and sees the whole riverbank has been badly torn up by the massive wave of water. The party makes it to the valley that the dam spans and finds a large chunk of it has fallen away. Purrcival and Vincent are able to see what looks to be a crew of ogres hard at work on the other side and the party (correctly) assumes they are the villains that broke the dam. The party casts a few longer lasting buffs and begin air walking up the stone stairs on the western wall of the valley. The trail is covered with threatening signs written in broken giant warning any trespassers they are in the Skull Taker's territory. The large stairs led them to an ominous cave mouth that reeks of animal musk, but since no one in the party is particularly stealthy they trot right in walking on air. Feda hears some sort of odd pidgin language of giant and orc and charges loudly into the cavern. Thanks to Torag's blessing they are able to skip over some of the crumbly rocks that litter the floor and she comes around the corner facing down a two headed giant wielding a crude flail made of rocks and rope. The ettin is soon joined by another of the two headed giants and both seem to have two large dire boars trained to fight, but the creatures quickly fall to the party without a whole lot of effort spent on the party's behalf.

 

Feda takes no time to survey the cavern feeling like she is on a timer with her divine spells ticking and charges right through the cavern towards the top of the dam. The party follows and they find 4 ogres sitting exhausted next to the dam's edge. The creatures tiredly reach for their weapons and prepare to battle but the fisticuffs is interrupted by an absolutely terrifying monstrosity arising from the water. The creature that arises from the Storval Deep looks similar to a plesiosaur's head on top of a writhing mass of tentacles. Purrcival recognizes it as the legendary Black Magga. A creature the party has heard tales of while in town, and that Purrcival knows is well beyond their current power. The creature has a number of dangerous abilities and is allegedly a creature older than many gods. The party quickly begins to run, but not before the massive creature unleashes a foul black miasma that causes everyone but the divine casters to be confused. The two casters that kept their sanity shephard their party back into the caves. The ogres also try to run, but are stopped by the party despite the ogre's best efforts to push through them. The ogres serve as a useful buffer as the vile creature tears through them in a blind rage. The ogres bulk delays the creature long enough that the already damaged top of the dam partially gives way, causing Black Magga and the ogre commander to tumble off the face of the dam heading downstream.

 

DM Notes:

  •  Black Magga invoked appropriate terror, but the Ogres worked as a great meat wall
  • We're lucky that a couple of people made their saves. It would have been awkward if everything had gotten confused.
  • The party had heard rumors of the creature throughout this book and didn't even dare to poke at it. Probably a wise choice.

 

Rewards / Loot:

  • 693 Gold
  • 1240 Silver
  • Jade and Ivory Scroll Case (300 GP)
  • Phylactery of Positive Channeling
  • Scroll of Cone of Cold
  • Scroll of X (Hold Monster)
  • Scroll of Y (Telekinesis)

 

Challenges / Monsters:

  • 2 Ettins
  • 2 Dire Boars
  • 4 Ogres
  • Black Magga

 

End Date: Sarenith 27

View
Session Fifty-One to Session Fifty-Three
Ogre Slip & Slide

Present Players:  Jaren, Feda, Vincent, Purrcival

 

This is a bit of a slap-dash post because these sessions basically consisted of the party fighting the main force of ogres stationed at the Fort. It was a long bloody affair, but the party managed to escape triumphant despite some close calls. 

 

Session Notes:

  • The party rehashes what's happened and reviews old notes to see if they can figure out what the Sihedron rune was doing on people
  • Deciding to hunt for more Sihedron tattoos, Purrcival throws on a little comedy skit for the market crowds
  • Purrcival afterwards talks to Howard and gets some info about the tattoo. It was a "members-only" tattoo for the Paradise pleasure cruise. The party learns that the Paradise burned and sank around the time Fort Rannick was sacked
  • The party heads back to Fort Rannick. Aurelia, Urtar, and Jakardros distracts the Ogres near the gate and a horde of running ogres gives pursuit giving Party B (Vincent, Feda, Jaren, and Purrcival) a chance to enter the "hidden" tunnels
  • The party is greeted with an ogre on watch who yells back into the cave to warn the others. Jaren moves to engage after being freshly buffed from Feda.
  • Ogres are treating this cave as a slip and slide because they can't roll over a 5 on acrobatics
  • Jaren charges the ogre on watch and trades big blows with him. He drops the ogre but takes a big Ogre hook hit from another ogre approaching.
  • More Ogres come from the caverns but the majority of them continue to slip as they come into the cavern.
  • Jaren continues to throw down with the ogres in the cave as the rest of the party finally conquer the 10 foot climb up
  • Purrcival hears a lot of ogres coming from the fort and sees the first of the horde come around the lake
  • Ogres are slain left and right.
  • Lucrecia shows up with a laugh and welcomes the party back
  • They panic a bit
  • Blessings of Fervor from Feda lets Purrcival drop an enlarged silence on Lucrecia to stop her buffing
  • A blast of AoE spells drops ogres with Rain of Blades and double Holy Word
  • Jaren drops a couple of the ogres with criticals, leaving the heroes not so outnumbered
  •  Lucrecia dimension doors away as Jaren lands a staggering critical hit
  • Purrcival slapping hands an ogre nearly to death (0 hp)
  • The party finally proclaims victory in the Slip & Slide Cave
  • They retreat to the Graul Farm and rest (and level!)
  • As the session ends the party hears/feels a rumble and the sound of rushing water. It seems like the rain has finally taken down the damn

 

 

DM Notes:

  •  

 

Rewards / Loot:

  •  

 

Challenges / Monsters:

  • 18 Ogres
  • ~5 Ogre Fighters (A few managed to retreat)
  • Lucrecia (Retreated via Dimension Door)

 

End Date: Sarenith 27

View
Session Fifty
Angry Ghosts

Present Players:  Jaren, Feda, Vincent, Purrcival

 

Session Notes:

As the part gets closer to the middle of the swamp, they come upon a clearing with a number of cairn stones arranged in a circle. As they approach, a hooded elven looking figure steps from behind one and welcomes them to her swamp. The party looks to Yap for guidance, but he is shrinking away untrustworthy of the creature. As the party has just been tricked by a similar illusion of a pretty lady, they instantly question the situation. As they do so their minds pierce the illusion surrounding the ethereal fiery ghost that hovers behind the illusion. Purrcival recognizes it as a Witchfire, a creature that throws flames and curses the enemy to burn more intensely. They are often associated with Will o' Wisps so the party is also on guard versus the normally invisible creatures.

 

As the battle commences Vincent takes a frightening assault of flames thrown from the Witchfire. It burns him badly, but Feda is prepared for the elements and provides the party with a Protection from Energy spell significantly reducing the creature's threat. As the Witchfire flies above the party, Jaren is blessed with airwalk from Feda as Vincent heals up from the initial fiery assault. The Witchfire's allies spring from invisibility as the party finds themselves surrounded by bobbing balls of light that zap them with electricity, confirming the suspicion of will o' wisps lurking. Purrcival takes a critical zap but Feda once again comes to the rescue with a Resist Energy. Once given the ability to fly Jaren is able to pretty quickly cut down the evil ghost with the help of Vincent's channeled energy. After the fight the party takes a break to heal and rest, and doing their break they search the area and find a burned body who's gear is completely decimated except for the cloak. When the party examines it they realize it is a cloak of woodland animals. Purrcival spends some time examining the stones and realize that it is a particularly weak planar boundary.

 

Moving forward the party finally comes to Myriana's glade. The party is greeted with a very distraught ghost of a nymph druid. As she rises from the water her terrible beauty is harsh enough that all but two of the party are struck blind. Feda and Purrcival manage to resist the effect but the Thistles are instantly in the mood to talk rather than fight after the display of power. Myriana extracts a promise from the party to bring back Lamatar's body so he can be brought back and that they will avenge the attack on her swamp. The party readily agrees and retreats before the unstable ghost attacks. Feda is able to cure Yap of his blindness and together with the sighted members of the party they leave the swamp. They arrive back in town mostly blind, wet, and cold.

 

DM Notes:

  • The fight with monsters that depend on elemental damage would have been much harder without the elemental resist spells. Also, if the Witchfire was smart enough to know the details of airwalk she could have probably survived a lot longer by flying straight up.
  • I'm glad the party didn't go super aggro right away in Myriana's glade. That would have been a really hard fight.

 

Rewards / Loot:

  • Cloak of Woodland Animals

 

Challenges / Monsters:

  • Witchfire
  • 2 Will o' Wisp
  • Myriana, Ghost Nymph

 

End Date: Sarenith 25

View
Session Forty-Nine
Far from Celestial Seas

Present Players:  Jaren, Feda, Vincent, Purrcival

 

Session Notes:

The party retreats from their siege of Fort Hook and plan out their next steps. Their first course of action is to notify Jyronn back in Magnimar with a sending spell, but his reply isn't very heartening given the political efforts he is against when trying to prompt the Lord-Mayor to action. The party does some limited planning for another go at the fort, but after some debate determine that they may want to leave it alone while the ogres aren't on such high alert. Vincent interviews Jakardros a bit trying to get a feel for why the man is nearly suicidal in combat. Vincent learns that Jakardros lost his family to a dragon attack years ago. Apparently, a dragon that Jakardros' party had killed was resurrected by a cult and the beast sought revenge by destroying his family. Jakardros in penance joined the black arrows and rose in the ranks to second in command. This murdering of his now adopted family has nearly broken the man and he feels extremely guilty for not being at the fort when the ogres attacked.

 

These questioning leads to the whereabouts of Commander Lamater Bayden. It was apparently an open secret that he would often visit the Shimmerglen swamps near the fort to meet with his love, a nymph druid. Thinking that finding his whereabouts and getting him to assist in the retaking of the fort, the party decides to head toward the swamp. From what Purrcival knew, the swamp was basically an enchanted place thanks to the presence of the nymph with happy birds flitting over crystal clear water and beautiful flowers cascading across magnificent trees. However, when the party arrives at the swamp they immediately feel that something has gone drastically wrong. The whole area is under a pervasive aura of dark emotion. The pools are murky and full of (too) many eyed things. The trees seem to weep blood whenever branches are broken and the trees' branches seem to be cruel fingers reaching for the party snagging at their gear. The normally clear pools show reflections of the party dead and the party feels watched the entire time. As they get deeper into the swamp Jakardros tells them something is amiss and even his keen survival skills feel off. Soon the party realizes the swamp's enchanted nature is in large part due to a close connection with the fey plane.

 

The party wandering through the swamp nearly lost get ambushed by a panicked pixie. The small creature looks entirely distraught and wails that the party should help him. He introduces himself as Yap, and after an initial bit of suspicion the party agrees to help his mistress, the nymph of the swamp. Yap seems to know his way pretty well and excitedly leads them deeper into the swamp. On the way the party is confronted by an ethereal parade of animals and fey who dance about the party. They take cues from Yap who cowers away from the ghostly parade and manage to avoid the ghost's touch. Before long the ghostly dance moves on and allows the party to continue deeper into the swamp. The party's next encounter is a murdered Dryad who is hanging dead from her heart tree. The creature's spirit hasn't fully departed and as the party nears they lean in to hear the creature's last words. She tells them the cause of all this pain was due to Myriana's love of Lamater. The spirit imbues the party with some resistance against the swamp's magic and implores them to set things right.

 

The party's final encounter on their way to Whitewillow is a strangely abandoned ship. It seems to be of celestial design and is covered in deep green moss but mostly undamaged. Yap seems nonplussed by the ship and explains it has been there for a very long time and that it fell into the swamp years ago. As the party nears, they feel an aura of calm around the boat as the dark emotions of the swamp are kept away. They recognize the shape of an archon on the ship's prow and after some debate decide to explore the ship. Jaren's sword, Celestial Fury, seems to grow more excited as they step onto the boat's deck. In the captain's quarters they find a ruined harpsichord and an old skeleton dressed in a military outfit. Searching the room, Purrcival finds a book of celestial music that seems to vibrate with potential. Vincent spends some time trying to identify how the man died, but can't really say beyond he didn't seem to die violently. Jaren pulls out some nautical maps that don't seem to fit anything the party knows of on the material plane, but Purrcival thinks he could place them on the celestial seas. The captain's quarters offers no more answers to their numerous questions, so the party heads below decks to the crew quarters. All the bunks there seem neatly made but covered in dust. Returning to the deck the party finds a large, celestial dog who stares them down with seemingly blind, solid white eyes. Celestial Fury utters its first word's in Jaren's mind saying, "my friend". The celestial creature gives a small wag of its tail and trots off into the swamp's mist. Confused, Jaren tries to prompt Celestial Fury with questions but he only gets the typical empathic responses. However, when he pictures the celestial hound the sword bursts into holy white flames. It seems Jaren has managed to unlock a bit more power from his mysterious blade.

 

DM Notes:

  • Did some behind the scenes stuff for Thistletop that should come into play a bit more in Book 3
  • Slightly, unexpected trip to the swamp. We were debating playing because we were missing two people, but the swamp was mostly RP and exploration encounters so the party went ahead with that route. I had to ad-lib and read ahead a bit as we went, but I think everyone had a good time with the session.
  • Jaren got a slight power bump with the new enchantment. I didn't really expect it to come into play yet, but well done by the party.

 

Rewards / Loot:

  • Ruined Harpsichord
  • Celestial Nautical Maps
  • Book of Celestial Music
  • "Holy" Enchantment on Celestial Fury

 

Challenges / Monsters:

  • Enchanted Swamp

 

End Date: Sarenith 25

View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.